Imaginext DC Super Friends Transforming Batcave | CHH91 | Fisher-Price
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Image for TRANSFORMING BATCAVE from Mattel

Imaginext® DC Super Friends™ Transforming BATCAVE

Age 3-8 Years
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  • Product Features

    Watch the Batcave transform right before your eyes!

    Batman™ has always had the coolest tools and gadgets to fight crime in Gotham City — and his Batcave headquarters is no exception! Turn a Power Pad to transform the Batcave — the platforms, Batcomputer and Batwings open and the eyes light up! Turn a second Power Pad to open the garage so Batman™ can speed off to thwart evil doings of THE JOKER! Turn a third Power Pad to open a chest with armor that Batman™ can wear to protect himself from enemy fire! And no Batcave would be complete without a jail, elevator and projectile launcher to add to the story and the adventures! With a headquarters loaded with so much crime-fighting power, The Joker will be no match for Batman™ and your young Super Hero’s imagination!



    • Turn Power Pad for an awesome transformation: platforms spread, Batwings open, Batcomputer is revealed and the eyes light up!
    • Turn another Power Pad to open the garage
    • Turn a third Power Pad to open a chest that contains armor for Batman™
    • Includes Transforming Batcave playset, Batman™ and The Joker figures, armor and projectile launcher

    • Requires 2 AA batteries.
    • DC SUPER FRIENDS: TM & © DC Comics. (s15)
    SKU #: CHH91
  • Development Benefits

    • Self-Expression & Confidence

      Self-Expression & Confidence

      Come up with your own stories about Batman and his sidekick Robin defending their secret command center, developing self expression.
    • Imagination & Creativity

      Imagination & Creativity

      Pretend to fight crime and capture the bad guys in the high-tech Batcave headquarters, fostering imagination.
    • Listening


      Act out superhero and villain play scenarios with others, developing communication and listening skills.